R&D Tools: Player Testing
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R&D Tools: Player Testing

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R&D Tools: Player Testing

In my last article, I wrote about PING Man and the role that robotic testing plays in club research and development. The perfect complement to robotic testing, where we can precisely control clubhead delivery and impact location, is player testing. Understanding how the end user performs and experiences a prototype serves as the ultimate validation of a concept or design. In many instances, player-testing results match up quite well to what we see in robotic testing, but this is not always the case. Turf interaction, player perception, and the way a club can influence a player’s kinematics are all insights unique to player testing. Within our testing department, player tests are by far the most requested of tests. On average, we conduct 200 different player tests a year, compared to about 100 Ping Man tests. This equates to about 55,000 shots hit a year during player testing.

ping-player-testing

Generally, player tests are setup using a launch monitor and some bespoke player-testing software.   Groups of test subjects (players) are chosen based on the target demographic of the clubs to be tested, and usually, consist of 20 to 40 players. The majority of our player tests utilize PING employees, but there are circumstances where we use subject groups from outside PING.  Following the test, data is uploaded to the player-test database. Reports are then created that query the database of test results and produce datasets containing launch-monitor output, club info, and visualizations of the results. The full dataset, along with filtered subsets of data, are reviewed and statistically analyzed to gain insights into the performance of the clubs tested. Another very important element of this type of test is the interview. Players are asked a number of qualitative questions about what is important to them and how satisfied they were with each club with respect to distance, control, sound, look, etc. Connecting a player’s perception to performance is a critical element provided by player testing.

There are different flavors of player testing conducted at PING. Here are examples of the variations and the results each produces.

GvG400Crossover
Figure 2: Player test trajectory comparison of G Crossover vs. G400 Crossover
  • Standard Club Comparison: A “standard” player test setup is straightforward. Test subjects hit multiple shots at a target with two to three different clubs, rotating clubs periodically. Variations of this test may include different types of lie (fairway vs. rough) or various types of golf ball. Validation testing of the new G400 crossover design is a good example of this type of test. A number of changes were made with the G400 design (face material/geometry, weighting, sole geometry) to gain the performance improvements we were targeting.
    We conducted PING Man and Motion Capture testing of this design during development, but comparing the new design to the previous generation on real turf served as a holistic measure of expected performance. This provided both a measure of trajectory and dispersion improvements, along with a qualitative understanding of turf interaction and player feedback (see figures 2 and 3).

    CROSSOVER
    Figure 3: Crossover sole comparison following a player test
  • Gapping Test: When designing a set of irons, fairways, or hybrids, we want to ensure the yardage gaps between clubs is optimal for the target customer. To validate this element of a set, we conduct a gapping test. We select a group of test subjects and have each player hit every club in the set. The player rates the quality of strike, and we register three high-quality shots from each club. We then look at the average differences between the clubs to evaluate yardage gaps. Figure 4 is an example of a hybrid gapping test result from our library, looking at the gapping between a 3, 4, and 5 hybrids.

    345HYBRIDTEST
    Figure 4: Player test comparison of a 3, 4, and 5 hybrids.
  • On-Course Simulation: In some instances, we like to understand performance when a player is forced to hit different clubs, one shot at a time, to simulate a round of golf. This helps mitigate the tendency of players to adjust to the behavior of a particular club when hitting shots repeatedly, one after the other. In a test like this, a player is presented with fairway boundaries and target pins on the test range and is asked to hit one of the drivers followed by another club. A good example of this is a test we conducted to demonstrate the influence of swingweight on clubhead delivery and trajectory. The resulting Offline vs. Carry Distance plot is shown in figure 5. You can see for this test the players hit a hybrid, 7-iron, or pitching wedge in between drives.

    on-course-sim2
    Figure 5: On-course simulation test result

Player testing is a critical experimental tool for us at PING as we conduct research and develop high-performing products. As a result, it is one of the most requested test types from our Analysis and Testing group. Serving as a test subject is also one of the fun benefits of working at PING headquarters (I just participated in a player test halfway through writing this article). Additionally, it serves as a great opportunity to test the latest equipment, giving engineers the vital real-world data that translates to true innovation and game-changing technology.

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Erik Henrikson

Erik Henrikson

Erik Henrikson

Erik currently manages the Innovation and Fitting Science Department at PING Golf. He obtained his Ph.D. in 2010 from Arizona State University, where he studied plasma physics and micro-satellite propulsion. Since starting at PING in 2010 as a research engineer, Erik has played a part in the development of various technologies and projects, including iPing, Turbulators, nFlight fitting software, and the PING Custom Fitting Manual.

Erik Henrikson

Erik Henrikson

Erik Henrikson

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Erik Henrikson

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Erik Henrikson

Erik Henrikson

Erik Henrikson

Erik Henrikson





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      BARNEY LOOSE

      7 years ago

      There is a missing element in the testing. You mention that only “well hit shots” are tested. I am interested in knowing how many shots it took for the tester to hit a well it shot. If one club took a tester 3 swings while another club took 4 the difference is relevant.

      Reply

      JP

      7 years ago

      He did not say “well hit shots” in the article. He did mention “The full dataset, along with filtered subsets of data, are reviewed and statistically analyzed…” which i assume means all shots are kept and they have analyzed both the raw data (any bad shots included) and a filtered data set.

      Reply

      Erik

      7 years ago

      Thanks JP. That is correct. In some instances, we may put a higher priority on “well hit shots”, but in general we always look at data in a number of different ways, including an “unfiltered” data set including every shot.

      Tony Covey

      7 years ago

      We’ve learned quite a bit from PING over the years. The data is looked at several different ways (raw, filtered, and best shots). I can also tell you from our years of experience testing that a 1 swing difference is not significant in any way. Everybody misses, and sometimes bad swings can be attributed to the transition between clubs, especially in cases where one club has significantly different properties than what came before it. It’s also true that sometimes testers get in a funk of sorts and will string several bad swings together that have nothing to do with the club itself. So, when looking at the filtered data it’s important to differentiate bad swings from a performance weakness in the club (that’s why we built an outlier detection system). Sometimes we do see a disproportionate number of bad swings/ bad results that suggest something isn’t right with the club, but the keyword in that is disproportionate, and that requires a few more than one.

      Reply

      Kenny B

      7 years ago

      Great article. It’s nice to get a feel for how OEMs test clubs. Thanks.

      “Groups of test subjects (players) are chosen based on the target demographic of the clubs to be tested, and usually, consist of 20 to 40 players.”

      So based on this statement, does this mean that there are not any low handicap test subjects for the G and G400 clubs?

      Also, how are shots treated when there are mishits? Is there an outlier test to eliminate them, or do test subjects comment “I didn’t hit that one well”?

      Reply

      Dan

      7 years ago

      As a Phoenician for the better part of two decades, I know a few employees of Karsten Manufacturing. You might be surprised who is gaming the G series including my +3 handicap father in law who refuses to give up his G30 irons.

      Reply

      Erik

      7 years ago

      Thanks Kenny. With something like a G iron, the target player spans a very large range … so you include low handicappers when testing a model like the G. Something like a iBlade has a bit more of a narrow group of test subjects with respect the handicap.

      Reply

      lazy

      7 years ago

      Thanks for a very interesting and enjoyable article, I look forward to reading more from you in the future.

      Reply

      Steven C

      7 years ago

      This is a great article and it is interesting to hear what you are looking for with player testing and how you go about it. Thanks.

      Reply

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