TGL Is Making Big Changes For Season Two
News

TGL Is Making Big Changes For Season Two

Support our Mission. We independently test each product we recommend. When you buy through our links, we may earn a commission.

TGL Is Making Big Changes For Season Two

The second season of TGL is almost here—and it promises to look substantially different than it did this year.

The tech-infused simulator league was moderately successful in its inaugural season as TV ratings on ESPN were unspectacular but still a solid improvement on the network’s previous programming in those time slots (overall average of 500,000 viewers).

TGL has shown it has a high floor because of an advantageous TV contract, the inclusion of Tiger Woods (whose future participation as a player is uncertain due to yet another back surgery) and the financial backing of many titans in the sports world.

The question now is whether it also has a high ceiling.

Early returns were inconclusive. Despite several positive (and viral) moments in 2025, TGL suffered from uncompetitive matches, technology failures, awkward production and overwhelmingly boring virtual golf holes that looked more interesting than they played.

The rules and gameplay continue to evolve dramatically. Making matches more compelling will be an absolute must if the league is going to build on the novelty of its opening campaign.

The folks behind TGL are aware of this and have made some sweeping changes as we head into 2026.

Will they work? Let’s take a look at four of the most interesting alterations and what impact we think they will have.

1. Hole designs have been updated with more risk-reward

TGL Golf Schedule

Perhaps the most pressing issue for TGL coming out of the first season was to address how the monotonous gameplay.

Offering a virtual world with totally unserious golf holes—lava, temples and island fairways included—the designers still couldn’t manage to make players uncomfortable or force them into awkward decisions.

Most of the time, players automatically pulled driver and hit it to the same spot. Only a couple of holes forced real decisions to be made.

TGL is promising that more of this season’s holes will be highly strategic, enticing players to take on a lot of risk. Each team will also be getting one hole with city/geographic branding.

Effect: This was my biggest frustration with the first season of TGL. I’ll remain skeptical until we actually see some of the new designs in action but I’m glad there is some movement here.

These are the best players in the world. Give them a variety of challenges, like split fairways with safer or riskier routes to the hole. That will make each shot more meaningful and entertaining.

2. There are updated graphics

If you read MGS regularly, you are probably aware of our take on TGL’s technology.

Unfortunately, Full Swing is just not the solution for this type of league where you have a 53-foot-tall screen. We saw many errors last year—and even a scenario where the simulator missed picking up a shot entirely.

We doubt that technology component gets a makeover since Woods has a stake in Full Swing but at least the graphics for the gameplay are getting updated.

This was another sore spot last year as the virtual world looked a little too much like Golden Tee.

Effect: It’s still crazy how the technology component is so shaky. The entire league is based on this technology and it’s not fully reliable.

It will be nice to see better graphics, however. Fans care more about how the product looks and feels than the accuracy of the simulator so this is a smart investment.

3. The playing areas are getting bigger

TGL Golf

The putting surface is now 38 percent larger (5,270 square feet) to accommodate 12 hole locations instead of seven. The high point of that green has also been lowered 18 inches to create more natural and gradual slopes, giving the in-person audience a better perspective of the green.

With this change, we will also be seeing larger bunkers (50 percent bigger) and more expansive tee boxes to help with divot management. The chipping areas have also been regraded, which could impact approach shots and short game.

Effect: It’s possible we will see more greens being hit and more putts being holed, which would translate to more entertainment. TGL wants players to feel challenged but still have the opportunity to make a lot of birdies if they execute.

The green complex seemed a little wonky at times last year so hopefully this provides a more consistent surface that acts like a real green.

4. Matches are being played on a wider variety of days

Last year, matches were exclusively held on Mondays and/or Tuesdays.

This year, a few Friday and Sunday matches have been added to that Monday/Tuesday mix.

This includes a Sunday, Dec. 28, opener—an earlier start date than we saw last year—and a Friday, Jan. 2, match. There will even be a Sunday primetime match between Tiger’s and Rory McIlroy’s teams later in the season.

Effect: The downside here is that viewers still can’t get into any sort of a routine with knowing when TGL is going to be played. Even on Monday and Tuesdays, the time slots vary. There will be a lot of scenarios where people stumble upon a match without even realizing it was scheduled for that time.

The upside is that certain weekend time slots are more favorable for ratings. This isn’t a jammed portion of the sports calendar so TGL has to contend mainly with the likes of college basketball, NBA and NHL. It will largely steer clear of the NFL, except for the opening match being at 3 p.m. ET on a Sunday.

Closing thoughts

There is a lot to like about TGL but there are still some warts to sort through.

All of these changes seem like they have potential to be helpful. The improved gameplay with better virtual holes is the most promising development.

TGL will have to show it can be successful without Tiger because there is no guarantee he’ll play ever again.

To do that, the product has to be exciting, funny and a little weird.

That is easier said than done but TGL is making some promising steps with these changes.

Let’s see how things shake out for 2026 now that they have worked out some of the kinks.

How do you feel about these changes? Let us know in the comments.

For You

For You

Shinnecock U.S. Open Shinnecock U.S. Open
News
Jun 17, 2026
Will The USGA “Lose The Course” Again At Shinnecock? Don’t Bet On It
Golf Balls
Jun 17, 2026
USGA Acknowledges That The Golf Ball Rollback Math Doesn’t Math
Labs
Jun 17, 2026
Bridgestone Tour B X (2026) Ball Lab
Sean Fairholm

Sean Fairholm

Sean Fairholm

Sean is a longtime golf journalist and underachieving 10 handicap who enjoys the game in all forms. If he didn't have an official career writing about golf, Sean would spend most of his free time writing about it anyway. When he isn't playing golf, you can find Sean watching his beloved Florida Panthers hockey team, traveling to a national park or listening to music on his record player. He lives in Nashville with his wife, Anja, and dog, Hogan.

Sean Fairholm

Sean Fairholm

Sean Fairholm

Sean Fairholm

Sean Fairholm

 
Sean Fairholm

Sean Fairholm

Sean Fairholm





    This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

      Joseph J Bontempo

      5 months ago

      Changes have been made…Not the best of changes to me. 1 No wind what so ever and No weather issues. You could put in a 5-10 mph of wind and sometimes have rain while driving the ball. This show is a Joke to me. I as a fair to bad golfer could do really well with ”very easy” conditions which you have every show. Until this changes I will speak crap about this show. Baby golf for pro’s sounds correct to me.

      Reply

      Ryan Ainsworth

      8 months ago

      With all the technology in the putting green, why dont they make the fairway shots have some varaince to uphill/downhill or side to side. They have the technology to make the green do it so its easy enough to translate. But hitting the power slot on a monster hole but then the next hit is perfect conditions (unless in the bunker) is basically watching a range session. Of course the pros can hit a good shot from a perfect lie.

      Reply

      Ryan

      8 months ago

      I think one of the biggest issues with the production last year was the camera following the ball. It was horribly done. Often tight behind the ball in the air and even from a perspective from behind and left with the ball drawing. The result… you see the ball and air and no context of where it is on the course.

      Watch back every shot from that Alpine hole. Same horrible camera angle following the tee shot every time.

      And on approach shots the camera following the ball was also horrible. So zoomed in even after it landed that you couldn’t ever see the hole. You had no clue if it was a good approach shot until the last second IF the hole came into view 7 ft away. Total garbage way to shoot a camera.

      Have the camera three times further back and always strafing (not sure if that’s the right word) to the hole (or Target on a long tee shot) can be seen in front of the ball.

      Also,
      For the in person fan experience, they had those lights that pinpointed (with team color) where the ball was on the green. I think they should do this light trick for the ball AS ITS APPROACHING AND LANDING ON THE GREEN (and rolling to a stop).

      TGL,
      Hit me up. I’ve got some good ideas.

      Reply

      John Domutz

      8 months ago

      All the things pointed out help explain why I didn’t like it. Plus, I watch YouTube videos, and they’ve spoiled me for watching non-tour golf offerings. Their players are way better to watch than this crew. These guys just play tour style golf in a different setting, and it’s basically boring.

      Reply

      Josh

      8 months ago

      Probably 25% of the media demo was tuning in to watch Tiger play fancy Wii golf.

      If he’s not playing, no amount of improvements will keep the eyeballs.

      Reply

      Fred

      8 months ago

      Add floating objects to hit through, moving islands to land on. Better graphics on screen to show swing speed and power

      But main issue is how BORING the players are – bring in rookies and power hitters

      Reply

      Greg

      8 months ago

      Yawn…

      Reply

      ATL Golfer

      8 months ago

      I don’t think they’re addressing my problem with TGL – the player interaction. Why mike them if they don’t say anything interesting, funny or trash talk?
      TGL lacks personalities, stories, rivalries. Player interaction creates reasons to watch.
      No matter how amazing the technology is, why watch boring people play a video game?

      Reply

      Casper

      8 months ago

      If they want the team representing a specific part of the country to connect further with that locale, ask them to play one hole from a local muni. It would allow the viewing audience to see how the pros approach their “nemesis”. It would be ideal if they accurately recreate the actual playing conditions (e.g., sparse chipping areas, bumpy slow greens).

      Reply

      Fake

      8 months ago

      This is a league of watching people play video games, so let the imagination run wild with course design! It doesn’t have to be impossible, but make it fun.

      Reply

    Leave A Reply

    required
    required
    required (your email address will not be published)

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    Shinnecock U.S. Open Shinnecock U.S. Open
    News
    Jun 17, 2026
    Will The USGA “Lose The Course” Again At Shinnecock? Don’t Bet On It
    Golf Balls
    Jun 17, 2026
    USGA Acknowledges That The Golf Ball Rollback Math Doesn’t Math
    Labs
    Jun 17, 2026
    Bridgestone Tour B X (2026) Ball Lab