How Good Is Your Short Game? (Performance Chart By Handicap)
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How Good Is Your Short Game? (Performance Chart By Handicap)

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How Good Is Your Short Game? (Performance Chart By Handicap)

Every golfer wants to hit more greens but scoring well depends just as much on what happens after you miss one. The short game (shots inside 50 yards) is where better players separate themselves.

The charts below show Shot Scope data on how golfers of different handicaps actually perform around the greens. From proximity and up-and-down percentages to total shots needed to finish a hole, you can see exactly where your short game stands and what the next skill level looks like.

HandicapUp & Down %Sand Save %<25 yds Up & Down25–50 yds Up & Down
2525%10%35%9%
2031%15%41%14%
1534%18%43%16%
1039%20%47%20%
547%23%56%25%
Scratch 54%37%63%32%

25-handicap short-game performance

At a 25-handicap level, the short game is where most strokes are lost. Players in this range get up and down about one in four tries and usually need just over three shots to finish once they’re within 50 yards.
Proximity averages around 22 feet, leading to long first putts and plenty of three-putt opportunities. Focusing on clean contact and distance control from under 25 yards offers the fastest path to improvement.

MetricValue
Up & Down % (0–50 yds)25%
Sand Save %10%
Average Proximity to Hole22 ft
Shots to Finish3.01
Up & Down % (<25 yds)35%
Up & Down % (25–50 yds)9%

20-handicap short-game performance

Golfers around a 20 handicap are showing better control, converting roughly one in three up-and-downs (31 percent) and averaging 2.86 shots to finish once they’re within 50 yards. Proximity improves to 20 feet, and the stronger short-range numbers (<25 yards) show that contact and consistency are getting better.

MetricValue
Up & Down % (0–50 yds)31%
Sand Save %15%
Average Proximity to Hole20 ft
Shots to Finish2.86
Up & Down % (<25 yds)41%
Up & Down % (25–50 yds)14%

15-handicap short-game performance

A 15-handicap golfer’s short game is improving but inconsistency remains. They get up and down about one-third of the time (34 percent) and average 2.78 shots to finish from 50 yards and in. Average proximity sits at 18 feet. Distance control is better but still not good enough for frequent one-putts.

MetricValue
Up & Down % (0–50 yds)34%
Sand Save %18%
Average Proximity to Hole18 ft
Shots to Finish2.78
Up & Down % (<25 yds)43%
Up & Down % (25–50 yds)16%

10-handicap short-game performance

Ten-handicap golfers are strong around the greens but still lose strokes on longer pitches and inconsistent contact. They convert nearly 40 percent of up-and-down chances and average 2.68 shots to finish from inside 50 yards. Proximity of 15 feet allows more two-putts and occasional one-putts, signaling solid progress toward single-digit golf.

MetricValue
Up & Down % (0–50 yds)39%
Sand Save %20%
Average Proximity to Hole15 ft
Shots to Finish2.68
Up & Down % (<25 yds)47%
Up & Down % (25–50 yds)20%

5-handicap short-game performance

At the five-handicap level, golfers show control and creativity around the greens. They get up and down nearly half the time (47 percent) and average just 2.55 shots to finish. With average proximity at 14 feet, they consistently set up makeable par saves. The gap to a scratch handicap lies in bunker play and converting mid-range putts.

MetricValue
Up & Down % (0–50 yds)47%
Sand Save %23%
Average Proximity to Hole14 ft
Shots to Finish2.55
Up & Down % (<25 yds)56%
Up & Down % (25–50 yds)25%

Scratch golfer short-game performance

Scratch golfers set the standard for elite short-game efficiency. They get up and down more than half the time (54 percent) and average just 2.45 shots to finish from inside 50 yards. Average proximity tightens to just 11 feet, meaning they leave themselves realistic one-putt chances on most missed greens. The biggest edge comes from consistency. Scratch players convert short putts and handle bunkers with nearly double the success of higher handicaps.

MetricValue
Up & Down % (0–50 yds)54%
Sand Save %37%
Average Proximity to Hole11 ft
Shots to Finish2.45
Up & Down % (<25 yds)63%
Up & Down % (25–50 yds)32%

Final thoughts

As handicap drops, short-game performance improves across every metric. Proximity seems to be one of the biggest separators in performance. Each five-stroke advance to get closer to that elusive scratch handicap means hitting it about two to three feet nearer the hole and saving about half a stroke per missed green.

If you’re trying to lower scores track your up and down percentage and focus on clean contact and consistency. This data proves that hitting the ball a little closer to the hole more often is the real difference maker.

For You

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Brittany Olizarowicz

Brittany Olizarowicz

Brittany Olizarowicz

Britt Olizarowicz is a scratch golfer, former teaching professional and one of MyGolfSpy’s leading voices on equipment testing and golf performance. She has spent more than 15 years working at private clubs in New York and Florida and now specializes in translating test data and swing mechanics into practical advice for everyday golfers. Britt began playing at age 7 and has never left the game. When she’s not writing, you’ll find her on the course, playing pickleball, cooking, running or out on the boat with her family.

Brittany Olizarowicz

Brittany Olizarowicz

Brittany Olizarowicz





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      Davemac

      8 months ago

      I’ve been critical of all these ShotScope data derived generalisation. The obvious stand out for me in this data is the change in success percentage between inside 25 yards and 25 to 75 yards.
      I’d like to see the data again but with all shots with a putter removed from the less than 25 yard range.
      I’m surprised by the scratch bunker up and down success percentage it seems very high.
      Certainly it would also be nice to have the quality of the data clarified. For example using data from rounds which have been edited before saving, using data that is in the normal regional playing season. In fact some geographical comparisons would be off interest.

      Reply

      OpMan

      8 months ago

      What this doesn’t drill down enough into, is, WHAT SIZE GREENS they are measuring these things on.
      It’s too general.
      At least half of the greens at the regular Muni I play, have greens so large, even if you hit it in GIR, you might be 80 feet away on a one corner with the flag on the other end. These charts don’t account for such things enough. Most guy would 3-putt, regardless. So hard to get it close with the first putt, so much luck is involved.
      Some might prefer to be putting from such places than be chipping little niggly chip from 10 feet in off a really tricky thick or clumpy or dead and dirt lie to a downhill slider pin, for example. Even great players might struggle from such a position.

      Reply

      Nick Dunphy

      8 months ago

      Good data but you have to combine this with your putting. If you are a great putter those 11 to 14′ putts go in more often than if you are a bad putter. You can be a great chipper but can’t finish the putt does it really matter how close you chip the ball to the cup? This is why golf is so darn hard, you can be great at a lot of things but you need so many facets of the game to really score.

      Reply

      Fake

      8 months ago

      I’ve always said that anyone who makes fun of golf should play one full round. If you hate it, fine, but at least appreciate just how hard it is.

      Reply

      raylan

      8 months ago

      Love to have long game distance and accuracy of a 5 hcp with the under 75 yd game of a 30 hcp.

      Reply

      3-putt rule

      8 months ago

      You just described my game. So frustrating. Moving up in tees only makes it worse. I mostly practice short game too.

      Reply

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