Virtual Reality Golf Takes a Real-World Leap
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Virtual Reality Golf Takes a Real-World Leap

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Virtual Reality Golf Takes a Real-World Leap

Virtual reality golf is getting a star-studded, real-world shot in the arm today. GOLF+, the leading VR game in the metaverse, is bringing on a slew of new investors.

GOLF+ is announcing today that Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, Mike Trout and Ben Crenshaw are all investing in the company. Additionally, big-money investors such as the Breyer Group as well as other financiers and hi-tech CEO mover-and-shaker types are kicking in funding.

“What got them excited is our audacious goal and belief we can use this technology to double the size of golf as a whole,” GOLF+ Co-founder and CEO Ryan Engle tells MyGolfSpy. “We believe this technology can make golf 100 times more accessible to people, especially younger people.”

Golf+

What, if anything, does all this mean to you as a golfer? Unless you’re a VR gamer, you might think it’s just another video game. But if you dig a little deeper and peer into the future just a tad, the possibilities are intriguing.

Virtual Reality Golf: Just a Game?

GOLF+ is the number one golf app in the virtual world. But calling it a video game is like calling Bethpage Black a muni.

“You put on this headset and suddenly you’re transported to somewhere else,” says Engle. “In our case, we transport you to a golf course. And now your body, your mind and all your senses are telling you you’re on a golf course.”

Golf+

Depending on the skill level you choose, you can simulate real golf, and a real golf swing, to whatever degree you wish. You can manipulate your swing to make the ball fly high or low. You can hit draws or fades. And you can attack a back pin and make the ball check or you can play it safe and shoot for the middle. It’s up to you.

There’s also a social element. Since you’re online, GOLF+ allows you to create a foursome with your buddies, no matter where on the planet they are. If you’re in Texas, you can join up with friends in Seattle, Boston and Guam and play one of the GOLF+ courses.

“You’ll be out there on the golf course and you’ll see each other in avatar form,” says Engle. “If you chip in, you’ll get excited. If you lip one out, you’ll feel the pain and your friends will be there.”

You can talk with one another as well so the potential for virtual trash talk is, no doubt, high.

Golf+

What Are the Investors Investing In?

GOLF+ has been in partnership with Topgolf since 2019. The new app was updated and rebranded last November. Since then, more than five million GOLF+ rounds have been played with more than 500 million shots.

Engle says the goal is to continue building the software to include more courses (two big-name courses are being added in November) and more functionality.

“Rory and Jordan are two of the best ever,” says Engle. “Tom Brady is a serious golfer. Steph Curry is a great golfer and doing a lot to introduce golf to new audiences. And Mike Trout is a huge golfer and a big-time gamer.”

Ben Crenshaw

Crenshaw’s involvement, however, is a bit of a head-scratcher.

“He’s not known to be a big technology person. I’m not even sure he has an e-mail address,” says Engle. “He has a bunch of course designs that never got built for one reason or another. What got him excited is that we could take those designs, which he said are some of his best, and build them in VR.

“Everything that a golf architect has to get around, all those constraints are gone in VR.”

So, with a fresh supply of new money, high-level big-name backers and the potential for some really cool Crenshaw-designed courses, where can GOLF+ go?

What do you think of virtual club demos? Or even virtual club fitting?

Golf+

Virtual Reality Golf: Endless Possibilities

Currently, GOLF+ features Callaway golf clubs for its gamers. Engle says the plan is to expand.

“In our next iteration in November, we’ll be releasing TaylorMade clubs into the game. Our goal is to represent every golf club we can, including clubs from the past. We’d love for you to be able to play a round with hickory clubs and have the physics match up with that.”

Replicating real club performance in a virtual game is a challenge, both technologically and politically. In many instances, existing hardware can lag behind the software’s capabilities. That’s fixable but the politics can get sticky.

“We want the manufacturers to feel good about it,” says Engle. “But getting manufacturers to agree that one club is better or worse than another is a difficult proposition. But a Stealth and a Rogue driver, based on just about every comparison you can find, are pretty equivalent.”

Golf+

Ultimately, says Engle, the goal is to get into club fitting. And not just for the game, but for real golf, too.

“We’re not there yet,” he says. “We’ll start building club fitting so we can help you find the best fit within GOLF+. But as the physics start to converge with real life, we’ll build out the model so it’s as close as possible. We’re not there yet.

“We should be able to collect enough data over time to say, that based on your swing characteristics—launch, spin, attack angle—compared to a million other swings that we’ve seen, we think this club is probably the best fit for you.”

Golf+

Where Can This Thing Go?

As mentioned, one big limitation is hardware. According to Engle, META, the former Facebook and developer of the Quest 2 headset, is investing $10 billion annually into VR.

“They rebranded the whole company around this,” he says. “We know hardware advances aren’t going to slow down. And Apple and Sony are rumored to be getting into the space next year. So there will be healthy competition.”

Having Rory and Jordan in the fold is cool but don’t expect to see them in your GOLF+ metaverse just yet.

“It’s a feature we get a lot of requests for,” says Engle. “We are talking to them about that as an option but, as part of our investment, it doesn’t come with that right.”

Golf+

Currently, GOLF+ includes Valhalla as well as three fictional courses. Wolf Creek and Kiawah Island are available for purchase and those two new courses will be added next month. Engle says two dozen more are possible next year. Whether those include the Crenshaw courses isn’t known.

But Engle does say advances in artificial intelligence and new programming present the potential to turn any course in the world into a VR course.

“Let’s say it’s summer and I’m visiting New Hampshire and want to play golf. It would be really cool if I could hop onto a place where I could see different courses in the area and play them virtually. And if you want to book a tee time, you’ll eventually be able to do that.”

Engle says even lessons with a pro, either on a course or at a driving range, are also distinct possibilities.

But Virtual Reality Golf Isn’t Real Golf

Of course, it’s not real golf. At best, virtual reality golf is a supplement to real golf. Potentially a really cool supplement, at that.

If you’re of a certain age, you might worry that you’ll look silly in a VR headset swinging an imaginary golf club (spoiler alert: you will). And if you’re grumbling that you’d rather play real golf than fake golf, go right ahead and grumble. Just understand that no one is forcing you to choose one or the other.

“Our goal is to make golf more accessible so people can try it with very little cost and very little time commitment,” says Engle. “If they fall in love with VR golf, that might translate into real golf.”

And if you’re an avid golfer, a quick nine with some friends before bedtime might be just the thing to chase those winter blues away.

The GOLF+ demographic skews toward the younger and the inexperienced golfer. GOLF+ says its average golfer is 34 years old while the average real-world golfer is 54. Additionally, 54 percent of its community has either never played real golf or plays just once or twice a year.

But the possibilities to supplement real golf do make the mind swirl. Imagine being stuck in Minnesota all winter but still playing your with regular Saturday foursome.  Or maybe you’re planning a buddy trip to Scotland and want to sample St Andrews as a foursome.

Or, if the hardware and software take the necessary leaps, get fitted for irons or a driver in your living room.

Virtual reality could make it a real reality.

Now that would be cool.

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For You

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John Barba

John Barba

John Barba

John is an aging, yet avid golfer, writer, 6-point-something handicapper living back home in New England after a 22-year exile in Minnesota. He loves telling stories, writing about golf and golf travel, and enjoys classic golf equipment. “The only thing a golfer needs is more daylight.” - BenHogan

John Barba

John Barba

John Barba

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      Flea

      2 years ago

      Golf + recommend VR headset A$629.99 and Golf + game $47 – plus $12.99 for add on courses.
      Hmmmm..

      Reply

      Robert Courtemanche

      2 years ago

      There are two big points of conversation here for those unfamiliar with both VR and Golf+

      VR: for the uninitiated, the first misunderstood concept is that it’s strapping screens close to your eyes which can’t be good for you, followed by no one wants a big bulky device wrapped on your head. The latter is pretty bang on, I think any VR enthousiaste will readily admit if the choice was possible, we would rather take a pair of glasses or heck, plug us into the Matrix! But the reality is we aren’t there yet, but someday, those glasses-thin VR headsets will be a reality, it’s just a question of time seeing how we’ve been able to shrink computers down over the years. Technology will catch up and as for the eyes? The focus distance of VR headsets ensures your eyes do not fatigue like when you look at a mobile phone to close to you. To quote somebody pretty famous, “it just works!”

      For the former, I can only say people need to try QUALITY VR to see for themselves. The technology for both the screens and the tracking really help the user bridge the illusion and it all has to do with scale.

      Scale?? If I play a flatscreen computer golf game, standing beside a tall tree next to a tee box that is elevated 65 feet higher than the green, I may appreciate the fine graphics but it’s a passive affair that will not give me any feeling of presence.. With a VR game like Golf+, even with cut down graphics due to the mobile chipset of the Oculus/Meta Quest 2, you can look up and feel that tree is 25’ tall. You can look down at the green below, see the water protecting it on the left side (hello Wokf Creek #8) and not just know but FEEL not only the scale but the danger of your upcoming shot. Add along the excellent tracking, and for some, the use of golf club adapters, will allow the illusion to be completed. For sure as the article rightly states, this is not real golf and it never will be as the reality is we aren’t swinging a perfectly weighed club, we are not striking real ground, etc

      But that’s ok and this brings us finally to Golf+ itself. While there is always room for improvement, the sheer amount of what they get right is astounding. Ball sitting slopping to the left? Better shoot right to compensate. Wind adjustment required? Check . Open the club face to get for height? Yep. Draw / fades? Of course (well not by me, not good enough … yet). It’s all there, working due to the amazing tracked controllers. You ARE the one hitting the ball, you are not hitting the button on the game controller or rolling a track ball. If your swing has a pulling motion, guess what? You will pull the ball. In real life I have a bad slice at times.. my first time in Golf+? Exact same result. Now add in beautifully recreated real-life courses (and a few “fantasy” courses) that although may not be photorealistic, certainly gives a proper feel for the course., on top of multitude of play options and you have an excellent recreation and I dare say simulation of the grand game of golf

      Although VR and Golf+ are not a replacement for real golf, it certainly scratches the itch and also allows me to socialize with existing friends and also make new ones. Because of the golf+ devs incorporating the oculus/meta avatar system, the level of presence I spoke of earlier is enhanced with the interaction of my fellow golfers. Meta deserves a lot of credit here, which Golf+ capitalizes on well, as although golf is one of the few sports you can play alone (and against yourself/too your score), it is rarely played solo. Golf is a true social experience and Golf+ thrives here.

      This game is so good, I’ve now made new friends and we all share the same desire, to not only play together but pretty solely just this game, nothing else. It’s a time sinker with the right competitive touch and provides hours upon hours of opportunity to enjoy each others company while also seeing our VR Golf+ game improve therefore improving our enjoyment via the various competitive modes.

      This game is already a winner and I am both ecstatic and intrigued to see where we are headed with this investment update. More courses, more modes all made possible by amazing VR developers committed to making Golf+ the very best it ca.n be

      The future is bright indeed. Now if you will excuse me, I have a tee-off and a friend awaits

      Reply

      Adrian Fischer

      2 years ago

      I’ve been playing this game since the release day, the effort and passion they put into this game is incredible, game feels really good, physics are very close to realistic. If the game caught your interest, be sure to try it out, you wont be disapointed.

      Reply

      Fatherfungus

      2 years ago

      Golf+ Beta tester, and content creator … What I like best about Golf+ is that it will encourage folks that have never even been to a golf course to consider going out and grabbing a club to hit some balls. Golf is a great game on many levels. Golf + allows people to experience this with a much ‘friendlier’ learning curve. By the time you have advanced into playing pro mode with a VR golf accessory (weighted) your are playing VR golf so close to real golf that you will be referencing live golf lessons and tutorials to improve your game. Both games.

      Reply

      Jonathan VR

      2 years ago

      Some of the old-head comments on here are incredible. People who have never attempted any sort of VR experience are gatekeeping what can or can’t be worthwhile. Nobody is taking away your real-life experience on the golf course. The article clearly states that this should be looked at as a supplement or a way to introduce people to the game of golf. Golf is one of the most expensive sports to get into and takes a ton of time and resources to even play long enough to figure out if you might want to continue it as a hobby. The Golf+ team has created a product that allows the average person to get a taste of what the game is all about.

      “But two (sic) imagine any kind of substitute for playing is ludicrous.” They’re not trying to create a substitute; they have built a product to generate more interest in the game of golf. How people are getting a negative reaction from something that promotes a hobby they’re passionate about is beyond me.

      “Looks a bit like Wii golf. They need to REALLY update the graphics engine if they want to be relevant.” Must have missed the second paragraph: Rory McIlroy, Jordan Spieth, Tom Brady, Steph Curry, Mike Trout and Ben Crenshaw are all investing in the company. They’re relevant.

      Reply

      Andrew Mitchell

      2 years ago

      Golf+ is doing a lot for the game of golf without threatening what we all love about the real game. What they’ve been able to accomplish in building real courses and enabling realistic golf physics is nothing short of remarkable. It makes it more convenient and accessible (not to mention cheaper) to play world class courses any time of day. For example, I have three young kids and don’t have a lot of time to myself to go golfing. But being able to play after they go to bed with a community of great people from all over the world is amazing. What’s even better is the game continues to evolve as does the hardware technology. So for anyone looking to criticize what’s missing, Id encourage you to look at how far things have come and the trajectory of where it’s going. VR sports is going to be huge, and Golf+ is leading the charge. The future is bright!

      Reply

      Dean

      2 years ago

      Great interview,
      Mr.Smith
      The headset is very comfortable you can also swing dead eyes or other attachments for the feel of the club
      I like the game because I can swing 10 looks at the results …swing 10 more make a small adjustment and swing 10 more
      The repetition of swing and muscle memory is what makes a dynamic swing
      There’s no down side at all
      And
      It never rains in my living room ????

      Reply

      Mike

      2 years ago

      Interesting article. I think would be cool to put on the headset and be able to “walk” Augusta or another famous course such as that. But two imagine any kind of substitute for playing is ludicrous. I’ll laughingly say it’s another excuse for younger people to replace some real world event (in this case, actual golf) with some form of artificial technology..

      Would be interested in knowing where that average age of 54 came from. I play at a high-end public course in NJ that does ~40,000 rounds a year & I can firmly attest, the average age of folks I’m paired with is much less than 54. Maybe because the course is somewhat difficult & expensive, that keeps older folks away. But also, any other golf place I go to, course, range, even golf store, the average age is lower, especially over the past few years with all the new COVID golfers now playing.

      Reply

      NGF

      2 years ago

      The average age of a green grass golfer is 43. We reached out and our friends at GOLF+ acknowledged the error and will have the number accurately referenced going forward.

      Reply

      BecomeGOLFer

      2 years ago

      We can play golf virtually, but we can never experience the physical golf course in virtual golf.

      I feel the worst when the VR headset in Virtual Golf seems to give me a headache.

      and i love my eyes!

      Reply

      whitey (yes I'm Old)

      2 years ago

      In the not too distant future, if not now, many will profess to be golfer, and yet will have never set foot on a golf course…..Apparently with a phone, TV or other technology, you can live a full life.

      Reply

      Adam Yauch

      2 years ago

      I played this as well as the other golf game for a couple of months during the offseason. I’m not gonna say it ruined my actual game or anything, but it was a rough transition back to the real thing. I think it’s mostly due to the weighting. When going back to actual clubs it feels like you’re swinging a sledgehammer.

      They are fun though.

      Reply

      James

      2 years ago

      I’ve played this VR game recently on Quest and when it first came out, over 2 years ago and its a long, long way from doing what has been commented on in this article.. I wish it was even a 1/4 of the way there but it isn’t. The problems that i see at present are the heavy headset on your head, the club you use for recording shots is the same for all shots and similar to a very light baseball bat. Sorry but fittings and launch angles is a long way off and wont be cheap when partnered with launch monitor companies.. In 3 to 5 years, maybe but for now please don’t be bigging up Metaverse and Golf+ with something they are not for real golfers.

      Reply

      gticlay

      2 years ago

      Looks a bit like Wii golf. They need to REALLY update the graphics engine if they want to be relevant. I suggest they partner with the GSpro guys.. I’m super excited about GSpro coupled with many different launch monitors.

      Reply

      R. Smith

      2 years ago

      I dont completely understand, because I feel like the experience of trying to swing a club (or really much of anything) while wearing the headpiece required for VR today is a far worse experience than any mat+net+projector. I suppose there is a future vision where the VR tech is small enough to rest inside of what appears to be a regular pair of glasses (similar to those AR Google Glass that came out a few years ago), I guess I just don’t see this as super viable. Just my opinion.

      Reply

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